Using WWW With A Proxy (Unity)
- I want to use WWW with a Proxy in players (runtime), but it does not work. (Not WebPlayer)
If you use WWW with a Proxy in players (runntime, not WebPlayer) it may fail.
WebPlayer takes the Proxy settings from the browser automatically. Other players (runtime) work differently and cannot use a Proxy. Therefore you can use this workaround with the WebClient and WebProxy classes and still use the Proxy:
string yourURL = "http://yourURL.com"; WebClient client = new WebClient(); WebProxy proxy = new WebProxy("yourproxyserver.com"); // you can use yourproxyserver.com:port // check proxy.Credentials property and NetworkCredential class if you proxy uses user/password client.Proxy = proxy;
With this code, you can use WebProxy.Credentials and the NetworkCredential class to set user/password info.